#include #include #include #include #include #include #include #include #include #include #include using namespace std; struct Point { int x,y; Point(int _x = 0,int _y = 0) { x = _x,y = _y; } Point operator - (const Point &b)const { return Point(x-b.x,y-b.y); } int operator ^(const Point &b)const { return x*b.y - y*b.x; } void input() { scanf("%d%d",&x,&y); } }; struct Line { Point s,e; Line(){} Line(Point _s,Point _e) { s = _s; e = _e; } }; bool onSeg(Point P,Line L) { return ((L.s-P)^(L.e-P)) == 0 && (P.x-L.s.x)*(P.x-L.e.x) <= 0 && (P.y-L.s.y)*(P.y-L.e.y) <= 0; } int sqdis(Point a,Point b) { return (a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y); } const int MOD = 10007; int INV[MOD]; long long inv(long long a,long long m) { if(a == 1)return 1; return inv(m%a,m)*(m-m/a)%m; } struct Matrix { int mat[330][330]; void init() { memset(mat,0,sizeof(mat)); } int det(int n) { for(int i = 0;i < n;i++) for(int j = 0;j < n;j++) mat[i][j] = (mat[i][j]%MOD+MOD)%MOD; int res = 1; for(int i = 0;i < n;i++) { for(int j = i;j < n;j++) if(mat[j][i]!=0) { for(int k = i;k < n;k++) swap(mat[i][k],mat[j][k]); if(i != j) res = (-res+MOD)%MOD; break; } if(mat[i][i] == 0) { res = -1; break; } for(int j = i+1;j < n;j++) { int mut = (mat[j][i]*inv(mat[i][i],MOD))%MOD; for(int k = i;k < n;k++) mat[j][k] = (mat[j][k]-(mat[i][k]*mut)%MOD+MOD)%MOD; } res = (res * mat[i][i])%MOD; } return res; } }; Point p[330]; int n,R; bool check(int k1,int k2) { if(sqdis(p[k1],p[k2]) > R*R)return false; for(int i = 0;i < n;i++) if(i!=k1 && i!=k2) if(onSeg(p[i],Line(p[k1],p[k2]))) return false; return true; } int g[330][330]; int main() { for(int i = 1;i < MOD;i++) INV[i] = inv(i,MOD); int T; scanf("%d",&T); while(T--) { scanf("%d%d",&n,&R); for(int i = 0;i < n;i++) p[i].input(); memset(g,0,sizeof(g)); for(int i = 0;i < n;i++) for(int j = i+1;j