// 最大可能的节点数 const int MAXN = 100010; // 每个打标记的操作就是更新这个节点的信息,然后对子节点打标记 struct Node { Node *ch[2], *p; int size, value; bool rev; inline bool dir(void) {return p->ch[1] == this;} inline void SetC(Node *x, bool d) { ch[d] = x; x->p = this; } inline void Rev(void) { swap(ch[0], ch[1]); rev ^= 1; } // null永远不会push inline void Push(void) { if (rev) { ch[0]->Rev(); ch[1]->Rev(); rev = 0; } } // null永远不会update inline void Update(void) { size = ch[0]->size + ch[1]->size + 1; } inline void initInfo(void) { rev = 0; } }Tnull, *null = &Tnull, *data, POOL[MAXN]; class Splay {public: Node *root; inline void rotate(Node *x) { Node *p = x->p; bool d = x->dir(); p->Push(); x->Push(); p->p->SetC(x, p->dir()); p->SetC(x->ch[!d], d); x->SetC(p, !d); p->Update(); } inline void splay(Node *x, Node *G) { if (G == null) root = x; while (x->p != G) { if (x->p->p == G) rotate(x); else { if (x->dir() == x->p->dir()) {rotate(x->p); rotate(x);} else {rotate(x); rotate(x);} } } x->Push(); x->Update(); } inline Node* Renew(int value) { Node *ret = data++; ret->ch[0] = ret->ch[1] =ret->p = null; ret->size = 1; ret->value = value; ret->initInfo(); return ret; } inline Node* getMin(Node *x) {Node *tmp = x; while (tmp->ch[0] != null) tmp = tmp->ch[0]; return tmp;} inline Node* getMax(Node *x) {Node *tmp = x; while (tmp->ch[1] != null) tmp = tmp->ch[1]; return tmp;} // 查询第k大 inline Node* getKth(int k) { Node *tmp = root; assert(k > 0 && k <= root->size); while (true) { tmp->Push(); if (tmp->ch[0]->size + 1 == k) return tmp; if (tmp->ch[0]->size >= k) tmp = tmp->ch[0]; else k -= tmp->ch[0]->size + 1, tmp = tmp->ch[1]; } } // 以下为splay当作平衡树使用 // 查找树中value = v的元素, 返回之后splay inline Node* find(int v) { Node *tmp = root; while (tmp != null) { tmp->Push(); if (tmp->value == v) return tmp; if (v < tmp->value) tmp = tmp->ch[0]; else tmp = tmp->ch[1]; } return null; } // 统计有多少元素小于等于v, 当flag = 1时,统计多少元素严格小于v, 一定要记得splay最后的那个tmp inline int Count(int v, bool flag = 0) { Node *tmp = root, *last = null; int ret = 0; while (tmp != null) { tmp->Push(); last = tmp; if ((!flag && tmp->value > v) || (flag && tmp->value >= v)) { tmp = tmp->ch[0]; } else ret += tmp->ch[0]->size + 1, tmp = tmp->ch[1]; } if (last != null) splay(last, null); return ret; } // 删除x这个结点 inline void erase(Node* x) { splay(x, null); if (x->ch[0] == null || x->ch[1] == null) { int d = x->ch[1] != null; root = x->ch[d]; root->p = null; return; } Node *L = getMax(x->ch[0]), *R = getMax(x->ch[1]); splay(L, x); splay(R, x); L->SetC(R, 1); L->p = null; root = L; L->Update(); } // 插入一个值为value的节点,初始要以Insert(root, null, value)来调用, 返回之后splay inline Node* Insert(Node *&now, Node* father, int value) { if (now == null) { now = Renew(value); now->p = father; return now; } Node *ret; now->Push(); if (value <= now->value) ret = Insert(now->ch[0], now, value); else ret = Insert(now->ch[1], now, value); now->Update(); return ret; } // 以下为splay维护序列, 初始要在原序列中放入一个-inf和inf来防止边界条件 // 得到原数列中[l,r]区间对应的结点,如果l == r + 1则表示是一个空区间 inline Node* getInterval(int l, int r) { assert(l <= r + 1); Node *L = getKth(l), *R = getKth(r + 2); splay(L, null); splay(R, L); return R->ch[0]; } // 删除一段区间[l,r] inline void eraseInterval(int l, int r) { getInterval(l, r); root->ch[1]->ch[0] = null; root->ch[1]->Update(); root->Update(); } // 在位置l的后面插入一段区间x (0 <= l <= n) inline void insertInterval(int l, Node *x) { Node *L = getKth(l + 1), *R = getKth(l + 2); splay(L, null); splay(R, L); R->SetC(x, 0); R->Update(); L->Update(); } // 把数列a的[l,r]构建为一个splay inline Node* Build(int l, int r, int a[]) { if (l > r) return null; int mid = (l + r) >> 1; Node *ret = Renew(a[mid]); if (l == r) return ret; ret->SetC(Build(l, mid - 1, a), 0); ret->SetC(Build(mid + 1, r, a), 1); ret->Update(); return ret; } }T; void clear(void) { data = POOL; T.root = null; }