#include #include #include #include using namespace std; const int maxn = 100 + 10; int n; struct Point { int x, y; Point(int x=0, int y=0):x(x),y(y) {} }P[maxn]; typedef Point Vector; Vector operator + (Vector A, Vector B) { return Vector(A.x+B.x, A.y+B.y); } Vector operator - (Vector A, Vector B) { return Vector(A.x-B.x, A.y-B.y); } Vector operator * (Vector A, int p) { return Vector(A.x*p, A.y*p); } Vector operator / (Vector A, int p) { return Vector(A.x/p, A.y/p); } bool operator < (const Vector& a, const Vector& b) { return a.x < b.x || (a.x == b.x && a.y < b.y); } int Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; } int Length(Vector A) { return sqrt(Dot(A, A)); } int Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); } int Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; } int Area2(Point A, Point B, Point C) { return Cross(B-A, C-A); } int PolygonArea() { int area = 0; for(int i = 1; i < n-1; i++) area += Cross(P[i]-P[0], P[i+1]-P[0]); return area/2; } int main() { scanf("%d", &n); for(int i = 0; i < n; i++) scanf("%d%d", &P[i].x, &P[i].y); printf("%d\n", PolygonArea()); return 0; }