#include #include #include #include #include using namespace std; struct status_t { int kill; int ctime; int ckill; status_t() { kill = 0; ctime = -50; ckill = 0; } void die() { kill = 0; ctime = -50; ckill = 0; } void killkill(const char *name, int t) { // calc ckill if (t - ctime <= 10) { ctime = t; ckill++; } else { ctime = t; ckill = 1; } if (ckill == 2) printf("%s has Double Kill\n", name); else if (ckill == 3) printf("%s has Triple Kill\n", name); else if (ckill == 4) printf("%s has Ultra Kill\n", name); else if (ckill >= 5) printf("%s has Rampage\n", name); // calc kill kill ++; if (kill == 3) printf("%s is Killing Spree\n", name); else if (kill == 4) printf("%s is Dominating\n", name); else if (kill == 5) printf("%s is Mega Kill\n", name); else if (kill == 6) printf("%s is Unstoppable\n", name); else if (kill == 7) printf("%s is Wicked Sick\n", name); else if (kill == 8) printf("%s is M-m-m-m...onster Kill\n", name); else if (kill == 9) printf("%s is Godlike\n", name); else if (kill >= 10) printf("%s is Beyond Godlike\n", name); } }; int N, M; int main() { int T, i; int t1, t2, t; char s1[100], s2[100]; scanf("%d", &T); while (T--) { map m; scanf("%d", &N); bool isfirstkill = true; for (i=0; i