#include #include #include #include #include #include #include #include using namespace std; #include #include #include #include #include #define cler(arr, val) memset(arr, val, sizeof(arr)) typedef long long LL; const int MAXN = 543; const int MAXM = 260110; const int INF = 0x3f3f3f3f; const int mod = 1000000007; struct Edge { int to,next,cap,flow; }edge[MAXM]; int tol; int head[MAXN]; int gap[MAXN],dep[MAXN],pre[MAXN],cur[MAXN]; void init() { tol = 0; memset(head,-1,sizeof (head)); } void addedge (int u,int v,int w,int rw=0) { edge[tol].to = v;edge[tol].cap = w;edge[tol].next = head[u]; edge[tol].flow = 0;head[u] = tol++; edge[tol].to = u;edge[tol].cap = rw;edge[tol]. next = head[v]; edge[tol].flow = 0;head[v]=tol++; } int sap(int start,int end, int N) { memset(gap,0,sizeof(gap)); memset(dep,0,sizeof(dep)); memcpy(cur,head,sizeof(head)); int u = start; pre[u] = -1; gap[0] = N; int ans = 0; int i; while(dep[start] < N) { if(u == end) { int Min = INF; for( i = pre[u];i != -1; i = pre[edge[i^1]. to]) { if(Min > edge[i].cap - edge[i]. flow) Min = edge[i].cap - edge[i].flow; } for( i = pre[u];i != -1; i = pre[edge[i^1]. to]) { edge[i].flow += Min; edge[i^1].flow -= Min; } u = start; ans += Min; continue; } bool flag = false; int v; for( i = cur[u]; i != -1;i = edge[i].next) { v = edge[i]. to; if(edge[i].cap - edge[i].flow && dep[v]+1 == dep[u]) { flag = true; cur[u] = pre[v] = i; break; } } if(flag) { u = v; continue; } int Min = N; for( i = head[u]; i != -1;i = edge[i]. next) { if(edge[i].cap - edge[i].flow && dep[edge[i].to] < Min) { Min = dep[edge[i].to]; cur[u] = i; } } gap[dep[u]]--; if(!gap[dep[u]]) return ans; dep[u] = Min+1; gap[dep[u]]++; if(u != start) u = edge[pre[u]^1].to; } return ans; } int n,m,s,e; void build() { init(); s=n+1,e=n+2; int u,v,w; for(int i=1;i<=n;i++) { scanf("%d",&w); if(w==0) addedge(s,i,1); else addedge(i,e,1); } for(int i=1;i<=m;i++) { scanf("%d%d",&u,&v); addedge(u,v,1); addedge(v,u,1); } } int main() { while(scanf("%d%d",&n,&m),n+m) { build(); printf("%d\n",sap(s,e,n+2)); } return 0; }