#include #include #include #define PI acos(-1.0) #define G 9.87 #define H1 3 #define H2 0.5 int main() { double v,m,a; while(~scanf("%lf%lf%lf",&v,&m,&a)) { double vx=v*cos(a*PI/180); double vy=v*sin(a*PI/180); double x,t1,t2,t; if(vy*vy>G) { double t1=2*(vy-sqrt(vy*vy-2*H2*G))/G; double t2=(sqrt(vy*vy+2*G*H1)-vy)/G; t=t1+t2; } else { t=2*vy/G+(sqrt(vy*vy+2*G*H1)-vy)/G; } x=t*vx; printf("%.3lf\n",x); } return 0; }