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Create 1640.cpp
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QUSTOJ/1640.cpp
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112
QUSTOJ/1640.cpp
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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using namespace std;
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//We have to say this is a mash-up of terrible code. But at least, it solves the problem.
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typedef struct
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{
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double x,y;
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} point;
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typedef struct
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{
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double k,b;
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} line_s;
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point inc[3];
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line_s line[3];
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int main()
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{
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int x,y;
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int count=0;
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while(scanf("%lf %lf %lf %lf %lf %lf",&inc[0].x,&inc[0].y,&inc[1].x,&inc[1].y,&inc[2].x,&inc[2].y)==6)
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{
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line[0].k=(inc[1].y-inc[0].y)/(inc[1].x-inc[0].x);
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line[0].b=inc[0].y-line[0].k*inc[0].x;
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line[1].k=(inc[2].y-inc[1].y)/(inc[2].x-inc[1].x);
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line[1].b=inc[1].y-line[1].k*inc[1].x;
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line[2].k=(inc[0].y-inc[2].y)/(inc[0].x-inc[2].x);
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line[2].b=inc[2].y-line[2].k*inc[2].x;
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if(!(inc[0].x!=inc[1].x&&inc[1].x!=inc[2].x&&inc[0].x!=inc[2].x))
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{
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if(inc[0].x==inc[1].x)
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{
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count=0;
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for(x=1; x<100; x++)
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{
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for(y=1; y<100; y++)
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{
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if((x-inc[0].x)*(inc[2].x-inc[0].x)>=0)
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{
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if((y-line[1].k*x-line[1].b)*(inc[0].y-line[1].k*inc[0].x-line[1].b)>=0)
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{
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if((y-line[2].k*x-line[2].b)*(inc[1].y-line[2].k*inc[1].x-line[2].b)>=0)
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{
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count++;
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}
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}
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}
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}
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}
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}
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else if(inc[1].x==inc[2].x)
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{
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count=0;
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for(x=1; x<100; x++)
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{
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for(y=1; y<100; y++)
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{
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if((x-inc[1].x)*(inc[0].x-inc[1].x)>=0)
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{
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if((y-line[0].k*x-line[0].b)*(inc[2].y-line[0].k*inc[2].x-line[0].b)>=0)
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{
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if((y-line[2].k*x-line[2].b)*(inc[1].y-line[2].k*inc[1].x-line[2].b)>=0)
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{
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count++;
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}
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}
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}
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}
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}
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}
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else if(inc[2].x==inc[0].x)
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{
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count=0;
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for(x=1; x<100; x++)
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{
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for(y=1; y<100; y++)
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{
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if((x-inc[2].x)*(inc[1].x-inc[2].x)>=0)
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{
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if((y-line[0].k*x-line[0].b)*(inc[2].y-line[0].k*inc[2].x-line[0].b)>=0)
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{
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if((y-line[1].k*x-line[1].b)*(inc[0].y-line[1].k*inc[0].x-line[1].b)>=0)
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{
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count++;
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}
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}
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}
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}
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}
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}
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printf("%d\n",count);
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continue;
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}
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count=0;
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for(x=1; x<100; x++)
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{
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for(y=1; y<100; y++)
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{
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if((y-line[0].k*x-line[0].b)*(inc[2].y-line[0].k*inc[2].x-line[0].b)>=0)
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{
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if((y-line[1].k*x-line[1].b)*(inc[0].y-line[1].k*inc[0].x-line[1].b)>=0)
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{
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if((y-line[2].k*x-line[2].b)*(inc[1].y-line[2].k*inc[1].x-line[2].b)>=0)
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{
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count++;
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}
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}
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}
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}
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}
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printf("%d\n",count);
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}
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}
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