OJ-Problems-Source/HDOJ/2532_autoAC.cpp

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3.8 KiB
C++
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#include <stdio.h>
#include <string.h>
#include <algorithm>
using namespace std;
struct node
{
char name[300];
int cnt;
int id;
int len;
} s[1005];
char ss[300];
struct kode
{
char name[30];
int len;
} word[15];
struct qode
{
char name[30];
int len;
} word2[15];
int cmp(node x,node y)
{
if(x.cnt==y.cnt)
return x.id<y.id;
return x.cnt>y.cnt;
}
int main()
{
int n,i,j,k,x,y,z,m,len;
int ll,l_word,flag;
int ll2,l_word2;
while(~scanf("%d",&n),n)
{
for(i = 0; i<n; i++)
{
getchar();
gets(s[i].name);
scanf("%d",&s[i].cnt);
s[i].id = i;
s[i].len = strlen(s[i].name);
s[i].name[s[i].len++] = ' ';
s[i].name[s[i].len] = '\0';
}
sort(s,s+n,cmp);
scanf("%d",&m);
getchar();
for(i = 0; i<m; i++)
{
gets(ss);
ll = 0;
l_word = 0;
len = strlen(ss);
ss[len++] = ' ';
ss[len] = '\0';
for(j = 0; j<len; j++)
{
if(ss[j]>='A' && ss[j]<='Z')
ss[j]+=32;
}
memset(word,'\0',sizeof(word));
for(j = 0; j<len; j++)
{
if(ss[j]>='a' && ss[j]<='z')
{
word[l_word].name[ll++] = ss[j];
}
else if(j>0 && ss[j] == ' ' && ss[j-1]>='a' && ss[j-1]<='z')
{
word[l_word].name[ll] = '\0';
word[l_word].len = ll;
l_word++;
ll = 0;
}
}
for(j = 0; j<n; j++)
{
l_word2 = ll2 = 0;
memset(word2,'\0',sizeof(word2));
for(k = 0; k<s[j].len; k++)
{
if(s[j].name[k]>='a' && s[j].name[k]<='z')
{
word2[l_word2].name[ll2++] = s[j].name[k];
}
else if(s[j].name[k]>='A' && s[j].name[k]<='Z')
{
word2[l_word2].name[ll2++] = s[j].name[k]+32;
}
else if(s[j].name[k] == ' ' && s[j].name[k-1]>='a' && s[j].name[k-1]<='z')
{
word2[l_word2].name[ll2] = '\0';
word2[l_word2].len = ll2;
l_word2++;
ll2 = 0;
}
else if(s[j].name[k] == ' ' && s[j].name[k-1]>='A' && s[j].name[k-1]<='Z')
{
word2[l_word2].name[ll2] = '\0';
word2[l_word2].len = ll2;
l_word2++;
ll2 = 0;
}
}
y = 0;
x = 0;
flag = 0;
while(x<l_word && y<l_word2)
{
if(!strcmp(word[x].name,word2[y].name))
{
x++;
y++;
flag++;
}
else
{
x = 0;
y++;
flag = 0;
}
}
if(flag == l_word)
{
for(z = 0;z<s[j].len-1;z++)
printf("%c",s[j].name[z]);
printf("\n");
}
}
printf("***\n");
}
printf("---\n");
}
return 0;
}