OJ-Problems-Source/HDOJ/4367_autoAC.cpp

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#include <string.h>
#include <algorithm>
#include <math.h>
#include <stdio.h>
using namespace std;
typedef long long LL;
const int N=210;
const int M=41000;
const int MOD=1000000007;
const double eps=1e-8;
const double PI=acos(-1.0);
const double PI2=PI*2;
struct Point
{
double x,y;
LL index;
double angle;
inline void input()
{
scanf("%lf%lf",&x,&y);
}
}point[N],temp[N];
int n;
bool visit[M];
LL fib[M];
LL fk[M];
int num[N][N];
int left[N][N];
int right[N][N];
inline Point operator-(const Point &a, const Point &b)
{
Point c;
c.x=a.x-b.x;
c.y=a.y-b.y;
return c;
}
inline double operator*(const Point &a, const Point &b)
{
return a.x*b.y-a.y*b.x;
}
inline bool operator==(const Point &a, const Point &b)
{
return a.x==b.x&&a.y==b.y;
}
inline int cross(const Point &a, const Point &b, const Point &o)
{
return (a-o)*(b-o)>0? 1:-1;
}
inline int cross(const int &a, const int &b, const int &o)
{
return cross(point[a],point[b],point[o]);
}
inline double positiveAtan(const Point &a, const Point &o)
{
double res=atan2(a.y-o.y,a.x-o.x);
if(res<0)
res+=PI2;
return res;
}
bool operator<(const Point &a, const Point &b)
{
return a.angle<b.angle;
}
int abs1(int x)
{
return x<0? -x:x;
}
int getAngleNumber(int a,int b,int c)
{
if(point[c].y<point[b].y&&point[a].y>=point[b].y)
return n-abs1(right[b][c]-right[b][a]+2)+3;
return abs1(right[b][a]-right[b][c])+2;
}
int getTriangleNumber(int a, int b, int c)
{
return n-left[a][b]-left[b][c]-left[c][a]+getAngleNumber(a,b,c)+getAngleNumber(b,c,a)+getAngleNumber(c,a,b)-6;
}
LL quick_mod(LL a,LL b)
{
LL ans=1;
a%=MOD;
while(b)
{
if(b&1)
{
ans=ans*a%MOD;
b--;
}
b>>=1;
a=a*a%MOD;
}
return ans;
}
LL solve(int x)
{
if(visit[x])
return fk[x];
visit[x]=true;
fib[0]=x;
fib[1]=x;
for(int i=2;i<=x;++i)
fib[i]=(fib[i-1]*fib[i-2])%MOD;
return fk[x]=fib[x]+1;
}
int main()
{
while(~scanf("%d",&n))
{
for(int i=0;i<n;++i)
{
point[i].input();
temp[i]=point[i];
temp[i].index=i;
}
memset(left,0,sizeof(left));
memset(right,0,sizeof(right));
for(int i=0;i<n;++i)
{
for(int j=i+1;j<n;++j)
{
for(int k=0;k<n;++k)
{
if(k!=i&&k!=j)
{
if(cross(k,j,i)<0)
++left[i][j];
else if(cross(k,i,j)<0)
++left[j][i];
}
}
}
for(int j=0;j<n;++j)
{
if(temp[j].index==i)
temp[j].angle=-1e100;
else
temp[j].angle=positiveAtan(temp[j],point[i]);
}
sort(temp,temp+n);
int cnt=0;
for(int j=0;j<n;++j)
right[i][temp[j].index]=++cnt;
}
memset(num,0,sizeof(num));
for(int i=0;i<n;++i)
{
for(int j=i+1;j<n;++j)
{
for(int k=0;k<n;++k)
{
if(k==i||k==j) continue;
if(cross(point[k], point[j], point[i]) < 0)
num[i][j]+=getAngleNumber(j,k,i)-getTriangleNumber(i,j,k);
}
}
}
LL ans=1;
for(int i=0;i<n;++i)
for(int j=i+1;j<n;++j)
ans=(ans*solve(num[i][j]))%MOD;
printf("%I64d\n", ans);
}
return 0;
}