181 lines
5.7 KiB
Lua
181 lines
5.7 KiB
Lua
--- Config module
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-- @module Config
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require 'stdlib/core'
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require 'stdlib/string'
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require 'stdlib/table'
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-----------------------------------------------------------------------
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--Setup repeated code for use in sub functions here
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-----------------------------------------------------------------------
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local reservedCharacters = '`~!@#$%^&*+=|;:/\\\'",?()[]{}<>'
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local testReservedCharacters = function(path)
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local reservedCharacters = reservedCharacters
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for c in reservedCharacters:gmatch('.') do
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if path:find(c, 1, true) then
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return c
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end
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end
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return nil
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end
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Config = {}
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--- Creates a new Config object
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-- to ease the management of a config table.
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-- @param config_table [required] The table to be managed.
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-- @return the Config instance for managing config_table
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--
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-- @usage --[Use a global table for config that persists across game save/loads]
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--CONFIG = Config.new(global.testtable)
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--
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-- @usage --[You can also create a temporary scratch pad config]
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--CONFIG = Config.new({}) -- Temporary scratch pad
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--
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-- @usage --[Setting data in Config]
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--CONFIG = Config.new(global.testtable)
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--CONFIG.set("your.path.here", "myvalue")
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--
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-- @usage --[Getting data out of Config]
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--CONFIG = Config.new(global.testtable)
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--my_data = CONFIG.get("your.path.here")
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--
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-- @usage --[Getting data out of Config with a default to use if path is not found in Config]
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--CONFIG = Config.new(global.testtable)
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--my_data = CONFIG.get("your.path.here", "Your Default here")
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--
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-- @usage --[Deleting a path from Config]
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--CONFIG = Config.new(global.testtable)
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--CONFIG.delete("your.path.here")
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--
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-- @usage --[Checking if a path exists in Config]
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--CONFIG = Config.new(global.testtable)
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--CONFIG.is_set("your.path.here")
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function Config.new(config_table)
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if not config_table then
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error("config_table is a required parameter.", 2)
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elseif type(config_table) ~= "table" then
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error("config_table must be a table. Was given [" .. type(options) .. "]", 2)
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elseif type(config_table.get) == "function" then
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error("Config can't manage another Config object", 2)
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end
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-----------------------------------------------------------------------
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--Setup the Config object
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-----------------------------------------------------------------------
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local Config = {}
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--- Get a stored config value.
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-- @param path [required] a string representing the variable to retrieve
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-- @param default (optional) value to be used if path is nil
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-- @return value at path or nil if not found and no default given
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function Config.get(path, default)
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if type(path) ~= "string" or path:is_empty() then error("path is invalid", 2) end
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local config = config_table
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local c = testReservedCharacters(path)
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if c ~= nil then error("path '" .. path .. "' contains the reserved character '" .. c .. "'", 2) end
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local pathParts = path:split('.')
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local part = config;
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local value = nil;
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for key = 1, #pathParts, 1 do
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local partKey = pathParts[key]
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if (type(part) ~= "table") then
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value = nil;
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break;
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end
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value = part[partKey];
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part = part[partKey];
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end
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if (type(value) == "table") then
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--Force break references.
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return table.deepcopy(value);
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elseif (value ~= nil) then
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return value;
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else
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return default;
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end
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end
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--- Set a stored config value.
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-- @param path [required] a string, config path to set
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-- @param data (optional) Value to set path to. If nil it behaves identical to Config.delete()
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-- @return number 0 on failure; number of affected paths on success
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function Config.set(path, data)
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if type(path) ~= "string" or path:is_empty() then error("path is invalid", 2) end
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local config = config_table
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local c = testReservedCharacters(path)
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if c ~= nil then error("path contains the reserved character '" .. c .. "'", 2) end
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local pathParts = path:split('.')
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local part = config;
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local value = nil;
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for key = 1, #pathParts - 1, 1 do
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local partKey = pathParts[key]
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if (type(part[partKey]) ~= "table") then
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part[partKey] = {};
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end
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value = part[partKey];
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part = part[partKey];
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end
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part[pathParts[#pathParts]] = data;
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return 1;
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end
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--- Delete a stored config value.
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-- @param path a string, config path to delete
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-- @return number 0 on failure; number of affected paths on success
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function Config.delete(path)
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if type(path) ~= "string" or path:is_empty() then error("path is invalid", 2) end
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local config = config_table
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local c = testReservedCharacters(path)
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if c ~= nil then error("path contains the reserved character '" .. c .. "'", 2) end
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local pathParts = path:split('.')
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local part = config
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local value = nil
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for key = 1, #pathParts - 1, 1 do
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local partKey = pathParts[key]
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if (type(part[partKey]) ~= "table") then
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return 0
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end
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part = part[partKey]
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end
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if part[pathParts[#pathParts]] == nil then
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return 0
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else
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part[pathParts[#pathParts]] = nil
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return 1
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end
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end
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--- Test the existence of a stored config value.
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-- @param path a string, config path to test
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-- @return boolean, true on success, false otherwise
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function Config.is_set(path)
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if type(path) ~= "string" or path:is_empty() then error("path is invalid", 2) end
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return Config.get(path) ~= nil
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end
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return Config
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end
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return Config
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