--- Surface module -- @module Surface require 'stdlib/core' require 'stdlib/area/area' Surface = {} --- Flexible, safe lookup function for surfaces.
-- May be given a string, the name of a surface, or may be given a table with surface names, -- may be given the a surface object, or may be given a table of surface objects, or -- may be given nil.
-- Returns an array of surface objects of all valid, existing surfaces -- If a surface does not exist for the surface, it is ignored, if no surfaces -- are given, an empty array is returned. -- @param surface to lookup -- @treturn LuaSurface[] the list of surfaces looked up function Surface.lookup(surface) if not surface then return {} end if type(surface) == 'string' then if game.surfaces[surface] then return {game.surfaces[surface]} end return {} end local result = {} for _, surface_item in pairs(surface) do if type(surface_item) == 'string' then if game.surfaces[surface_item] then table.insert(result, game.surfaces[surface_item]) end elseif type(surface_item) == 'table' and surface_item['__self'] then table.insert(result, surface_item) end end return result end --- Given search criteria, a table that contains a name or type of entity to search for, -- and optionally surface or force, searches all loaded chunks for the entities that -- match the critera. -- @usage ----Surface.find_all_entities({ type = 'unit', surface = 'nauvis', area = {{-1000,20},{-153,2214}}) --returns a list containing all unit entities on the nauvis surface in the given area -- @tparam table search_criteria a table of criteria. Must contain either the *name* or *type* or *force* of an entity. May contain *surface* or *force* or *area*. -- @treturn table an array of all entities that matched the criteria function Surface.find_all_entities(search_criteria) fail_if_missing(search_criteria, "missing search_criteria argument") if search_criteria.name == nil and search_criteria.type == nil and search_criteria.force == nil and search_criteria.area == nil then error("Missing search criteria field: name or type or force or area of entity", 2) end local surface_list = Surface.lookup(search_criteria.surface) if search_criteria.surface == nil then surface_list = game.surfaces end local result = {} for _, surface in pairs(surface_list) do local entities = surface.find_entities_filtered( { area = search_criteria.area, name = search_criteria.name, type = search_criteria.type, force = search_criteria.force }) for _, entity in pairs(entities) do table.insert(result, entity) end end return result end --- determine surface extension -- returns Area covering entire extension of this surface -- useful, if you compare total number of chunks with number of chunks of this area -- @tparam LuaSurface surface -- @treturn table Area function Surface.get_surface_bounds(surface) fail_if_missing(surface, "missing surface value") local x1, y1, x2, y2 = 0, 0, 0, 0 for chunk in surface.get_chunks() do if chunk.x < x1 then x1 = chunk.x elseif chunk.x > x2 then x2 = chunk.x end if chunk.y < y1 then y1 = chunk.y elseif chunk.y > y2 then y2 = chunk.y end end return Area.construct(x1*32, y1*32, x2*32, y2*32) end return Surface