MicroController/stdlib/event/time.lua

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2019-03-05 19:50:21 +08:00
--- Time Event module
-- @module Event.Time
require 'stdlib/event/event'
require 'stdlib/time'
Event.Time = {}
Event.Time._last_change = {}
--All times are offset by 0.5
--This is because both EvoGUI and MoWeather already apply that offset.
--Following the precedent to remain consistent.
--Actually, this little snippet is even borrowed from EvoGUI.
if remote.interfaces.MoWeather then
-- assume MoWeather's getdaytime is sane
function Event.Time.get_day_time(surface_name_or_index) return remote.call("MoWeather", "getdaytime", surface_name_or_index) end
else
-- 0.5 is midnight; let's make days *start* at midnight instead.
function Event.Time.get_day_time(surface_name_or_index) return game.surfaces[surface_name_or_index].daytime + 0.5 end
end
--- @field Fires whenever it becomes midday/noon on a surface
Event.Time.midday = script.generate_event_name()
--- @field Fires whenever it becomes midnight on a surface
Event.Time.midnight = script.generate_event_name()
--- @field Fires whenever the sunrises on a surface
Event.Time.sunrise = script.generate_event_name()
--- @field Fires whenever the sunsets on a surface
Event.Time.sunset = script.generate_event_name()
--- @field Fires every hour for a surface
Event.Time.hourly = script.generate_event_name()
--- @field Fires every minute for a surface
Event.Time.minutely = script.generate_event_name()
--- @field Fires every day for a surface
Event.Time.daily = script.generate_event_name()
Event.register(defines.events.on_tick, function(event)
for idx, surface in pairs(game.surfaces) do
local day_time = math.fmod(Event.Time.get_day_time(idx), 1)
local day_time_minutes = math.floor(day_time * 24 * 60)
if day_time_minutes ~= Event.Time._last_change[idx] then
Event.Time._last_change[idx] = day_time_minutes
script.raise_event(Event.Time.minutely, {surface = surface})
if day_time_minutes % 60 == 0 then
script.raise_event(Event.Time.hourly, {surface = surface})
end
if day_time_minutes == 0 then
script.raise_event(Event.Time.daily, {surface = surface})
script.raise_event(Event.Time.midnight, {surface = surface})
end
-- These are not 100% accurate but within 5-10 Nauvis minutes of the real thing.
-- 105 (1:45AM) Brightness starts to increase
-- 265 (4:25AM) Flashlight clicks off
if day_time_minutes == 265 then
script.raise_event(Event.Time.sunrise, {surface = surface})
end
if day_time_minutes == 720 then
script.raise_event(Event.Time.midday, {surface = surface})
end
-- These are not 100% accurate but within 5-10 Nauvis minutes of the real thing.
-- 1070 (5:50PM) Brightness starts to decrease
-- 1160 (7:20PM) Flashlight clicks on
if day_time_minutes == 1160 then
script.raise_event(Event.Time.sunset, {surface = surface})
end
end
end
end)