LuaYard/Music.h
Kiritow bc189b4951 完整重构
分离各SDL类的包装代码.
事件分发处理全部转移至Lua Init层. C层只提供获取事件的方法.
这样有助于提高性能,以及今后Coroutine scheduler的添加.
2019-08-25 00:09:28 +08:00

29 lines
429 B
C++

#pragma once
#include "LuaVM.h"
#include "SDL2/include/SDL_mixer.h"
#include <memory>
class Chunk
{
public:
std::shared_ptr<Mix_Chunk> chunk;
Chunk(Mix_Chunk* c);
static int setVolume(lua_State* L);
static int close(lua_State* L);
static int create(lua_State* L);
};
class Music
{
public:
std::shared_ptr<Mix_Music> music;
Music(Mix_Music* m);
static int close(lua_State* L);
static int create(lua_State* L);
};