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#pragma once
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#include "LuaVM.h"
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#include "SDL2/include/SDL_ttf.h"
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#include <memory>
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class Font
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{
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public:
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std::shared_ptr<TTF_Font> font;
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Font(TTF_Font* f);
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static int renderText(lua_State* L);
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static int close(lua_State* L);
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static int create(lua_State* L);
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}; |