添加各基本SDL类型

This commit is contained in:
Kirigaya Kazuto 2019-08-07 03:34:48 +08:00
parent 57b7a92d0b
commit 5f1c518576

View File

@ -15,9 +15,7 @@ void check(lua_State* L, const vector<int>& typearr)
{ {
if (lua_type(L, i + 1) != typearr[i]) if (lua_type(L, i + 1) != typearr[i])
{ {
char tmp[128] = { 0 }; luaL_error(L, "Bad argument #%d. %s expected, got %s", i + 1, lua_typename(L, typearr[i]), lua_typename(L, lua_type(L, i + 1)));
sprintf(tmp, "Bad argument #%d. %s expected, got %s", i + 1, lua_typename(L, typearr[i]), lua_typename(L, lua_type(L, i + 1)));
luaL_error(L, tmp);
} }
} }
} }
@ -48,6 +46,7 @@ struct Window
static int close(lua_State* L) static int close(lua_State* L)
{ {
check(L, { LUA_TUSERDATA }); check(L, { LUA_TUSERDATA });
cout << "In Window::close" << endl;
Window* p = (Window*)lua_touserdata(L, 1); Window* p = (Window*)lua_touserdata(L, 1);
if (p->wnd) if (p->wnd)
{ {
@ -165,7 +164,7 @@ struct Window
static int create(lua_State* L) static int create(lua_State* L)
{ {
check(L, { LUA_TSTRING, LUA_TNUMBER, LUA_TNUMBER }); check(L, { LUA_TSTRING, LUA_TNUMBER, LUA_TNUMBER });
cout << "In SDLWindow::Create" << endl; cout << "In Window::create" << endl;
Window* p = (Window*) lua_newuserdata(L, sizeof(Window)); Window* p = (Window*) lua_newuserdata(L, sizeof(Window));
// Data table (for storing lua values) // Data table (for storing lua values)
lua_pushlightuserdata(L, p); lua_pushlightuserdata(L, p);
@ -203,6 +202,161 @@ struct Window
} }
}; };
struct Texture
{
SDL_Texture* text;
int w;
int h;
static int close(lua_State* L)
{
check(L, { LUA_TUSERDATA });
cout << "In Texture::close" << endl;
Texture* t = (Texture*)lua_touserdata(L, 1);
if (t->text)
{
SDL_DestroyTexture(t->text);
t->text = nullptr;
}
return 0;
}
static void create(lua_State* L) // -2, +1
{
// 此函数由Renderer在C层直接调用. 调用前需要先放一个renderer userdata和lightuserdata在栈上, 值就是当前的SDL_Texture.
// 调用后栈上会留下Texture的userdata.
// 因此在Lua层没有直接创建Texture的方法.
cout << "In Texture::create" << endl;
Texture* p = (Texture*)lua_newuserdata(L, sizeof(Texture));
// Metatable
lua_getfield(L, LUA_REGISTRYINDEX, "__texture_mt");
if (lua_type(L, -1) == LUA_TNIL)
{
lua_pop(L, 1);
lua_newtable(L);
// GC
lua_pushcfunction(L, close);
lua_setfield(L, -2, "__gc");
// Fields
lua_newtable(L);
lua_pushstring(L, "texture"); lua_setfield(L, -2, "type");
setfn(L, close, "close");
// Binding
lua_setfield(L, -2, "__index");
lua_setfield(L, LUA_REGISTRYINDEX, "__texture_mt");
lua_getfield(L, LUA_REGISTRYINDEX, "__texture_mt");
}
lua_setmetatable(L, -2);
p->text = (SDL_Texture * )lua_touserdata(L, -2);
SDL_QueryTexture(p->text, NULL, NULL, &p->w, &p->h);
lua_pushvalue(L, -3);
lua_setuservalue(L, -2); // 绑定这个Rendere userdata
// stack balance
lua_remove(L, lua_gettop(L) - 1); // 删除lightuserdata
lua_remove(L, lua_gettop(L) - 1); // 删除rendere userdata
}
};
int LuaRectPointToRect(lua_State* L, int index, SDL_Rect& rect)
{
if (lua_getfield(L, index, "type") != LUA_TSTRING)
{
lua_pop(L, 1);
return -1;
}
const char* type = lua_tostring(L, -1);
if (strcmp(type, "point") == 0)
{
lua_pop(L, 1);
lua_getfield(L, index, "x");
rect.x = lua_tointeger(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
rect.y = lua_tointeger(L, -1);
lua_pop(L, 1);
return 1;
}
else if (strcmp(type, "rect") == 0)
{
lua_pop(L, 1);
lua_getfield(L, index, "x");
rect.x = lua_tointeger(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
rect.y = lua_tointeger(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "w");
rect.w = lua_tointeger(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "h");
rect.h = lua_tointeger(L, -1);
lua_pop(L, 1);
return 0;
}
else
{
return -1;
}
}
struct Surface
{
SDL_Surface* surf;
static int close(lua_State* L)
{
check(L, { LUA_TUSERDATA });
cout << "In Surface::close" << endl;
Surface* p = (Surface*)lua_touserdata(L, 1);
if (p->surf)
{
SDL_FreeSurface(p->surf);
p->surf = nullptr;
}
return 0;
}
static void create(lua_State* L) // -1, +1
{
cout << "In Surface::create" << endl;
Surface* p = (Surface*)lua_newuserdata(L, sizeof(Surface));
// Metatable
lua_getfield(L, LUA_REGISTRYINDEX, "__surface_mt");
if (lua_type(L, -1) == LUA_TNIL)
{
lua_pop(L, 1);
lua_newtable(L);
// GC
lua_pushcfunction(L, close);
lua_setfield(L, -2, "__gc");
// Fields
lua_newtable(L);
lua_pushstring(L, "surface"); lua_setfield(L, -2, "type");
setfn(L, close, "close");
// Binding
lua_setfield(L, -2, "__index");
lua_setfield(L, LUA_REGISTRYINDEX, "__surface_mt");
lua_getfield(L, LUA_REGISTRYINDEX, "__surface_mt");
}
lua_setmetatable(L, -2);
p->surf = (SDL_Surface*)lua_touserdata(L, -2);
// stack balance
lua_remove(L, lua_gettop(L) - 1); // 删除lightuserdata
}
};
struct Renderer struct Renderer
{ {
SDL_Renderer* rnd; SDL_Renderer* rnd;
@ -210,6 +364,7 @@ struct Renderer
static int close(lua_State* L) static int close(lua_State* L)
{ {
check(L, { LUA_TUSERDATA }); check(L, { LUA_TUSERDATA });
cout << "In Renderer::close" << endl;
Renderer* p = (Renderer*)lua_touserdata(L, 1); Renderer* p = (Renderer*)lua_touserdata(L, 1);
if (p->rnd) if (p->rnd)
{ {
@ -235,10 +390,50 @@ struct Renderer
return 0; return 0;
} }
static int loadTexture(lua_State* L)
{
check(L, { LUA_TUSERDATA, LUA_TSTRING });
Renderer* p = (Renderer*)lua_touserdata(L, 1);
const char* filepath = lua_tostring(L, 2);
SDL_Texture* text = IMG_LoadTexture(p->rnd, filepath);
lua_pushvalue(L, 1);
lua_pushlightuserdata(L, text);
Texture::create(L);
return 1;
}
static int copy(lua_State* L)
{
check(L, { LUA_TUSERDATA, LUA_TUSERDATA, LUA_TTABLE, LUA_TTABLE });
Renderer* p = (Renderer*)lua_touserdata(L, 1);
return 0;
}
static int copyTo(lua_State* L)
{
check(L, { LUA_TUSERDATA, LUA_TUSERDATA, LUA_TTABLE });
Renderer* r = (Renderer*)lua_touserdata(L, 1);
Texture* t = (Texture*)lua_touserdata(L, 2);
SDL_Rect rect;
int ret = LuaRectPointToRect(L, 3, rect);
if (ret < 0)
{
luaL_error(L, "Bad argument #%d. Point or Rect expected, got %s", 3, lua_typename(L, lua_type(L, 3)));
}
if (ret == 1)
{
rect.w = t->w;
rect.h = t->h;
}
SDL_RenderCopy(r->rnd, t->text, NULL, &rect);
return 0;
}
static int create(lua_State* L) static int create(lua_State* L)
{ {
check(L, { LUA_TUSERDATA }); check(L, { LUA_TUSERDATA });
cout << "In SDLWindow::Create" << endl; cout << "In Renderer::create" << endl;
Renderer* p = (Renderer*)lua_newuserdata(L, sizeof(Renderer)); Renderer* p = (Renderer*)lua_newuserdata(L, sizeof(Renderer));
lua_getfield(L, LUA_REGISTRYINDEX, "__renderer_mt"); lua_getfield(L, LUA_REGISTRYINDEX, "__renderer_mt");
if (lua_type(L, -1) == LUA_TNIL) if (lua_type(L, -1) == LUA_TNIL)
@ -254,7 +449,10 @@ struct Renderer
lua_pushstring(L, "renderer"); lua_setfield(L, -2, "type"); lua_pushstring(L, "renderer"); lua_setfield(L, -2, "type");
setfn(L, close, "close"); setfn(L, close, "close");
setfn(L, update, "update"); setfn(L, update, "update");
setfn(L, clear, "clear"); setfn(L, clear, "clear");
setfn(L, loadTexture, "loadTexture");
setfn(L, copy, "copy");
setfn(L, copyTo, "copyTo");
// Set __index of metatable. // Set __index of metatable.
lua_setfield(L, -2, "__index"); lua_setfield(L, -2, "__index");
@ -263,25 +461,283 @@ struct Renderer
lua_getfield(L, LUA_REGISTRYINDEX, "__renderer_mt"); lua_getfield(L, LUA_REGISTRYINDEX, "__renderer_mt");
} }
lua_setmetatable(L, -2); lua_setmetatable(L, -2);
// 绑定当前Renderer的对象到自身, 防止SDL_Window被提前销毁.
lua_pushvalue(L, 1);
lua_setuservalue(L, -2);
// Internal logic // Internal logic
p->rnd = SDL_CreateRenderer(static_cast<Window*>(lua_touserdata(L, 1))->wnd, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE); p->rnd = SDL_CreateRenderer(static_cast<Window*>(lua_touserdata(L, 1))->wnd, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE);
return 1; return 1;
} }
}; };
int LuaColorToColor(lua_State* L, int index, SDL_Color& c)
{
if (lua_getfield(L, index, "type") != LUA_TSTRING)
{
lua_pop(L, 1);
return -1;
}
const char* type = lua_tostring(L, -1);
if (strcmp(type, "color") == 0)
{
lua_pop(L, 1);
lua_getfield(L, index, "r");
c.r = lua_tointeger(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "g");
c.g = lua_tointeger(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "b");
c.b = lua_tointeger(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "a");
c.a = lua_tointeger(L, -1);
lua_pop(L, 1);
return 0;
}
else
{
return -1;
}
}
struct Font
{
TTF_Font* font;
static int close(lua_State* L)
{
check(L, { LUA_TUSERDATA });
cout << "In Font::close" << endl;
Font* f = (Font*)lua_touserdata(L, 1);
if (f->font)
{
TTF_CloseFont(f->font);
f->font = nullptr;
}
return 0;
}
static int renderText(lua_State* L)
{
Renderer* r = nullptr;
Font* f = nullptr;
const char* text = nullptr;
SDL_Color c;
if (lua_gettop(L) >= 4)
{
check(L, { LUA_TUSERDATA, LUA_TUSERDATA, LUA_TSTRING, LUA_TTABLE });
f = (Font*)lua_touserdata(L, 1);
r = (Renderer*)lua_touserdata(L, 2);
text = lua_tostring(L, 3);
if (LuaColorToColor(L, 4, c) < 0)
{
luaL_error(L, "Bad argument #%d. Color expected, got %s", 4, lua_typename(L, lua_type(L, 4)));
}
}
else
{
check(L, { LUA_TUSERDATA, LUA_TSTRING, LUA_TTABLE });
f = (Font*)lua_touserdata(L, 1);
text = lua_tostring(L, 3);
if (LuaColorToColor(L, 4, c) < 0)
{
luaL_error(L, "Bad argument #%d. Color expected, got %s", 4, lua_typename(L, lua_type(L, 4)));
}
}
SDL_Surface* surf = TTF_RenderText_Blended(f->font, text, c);
if (r)
{
SDL_Texture* text = SDL_CreateTextureFromSurface(r->rnd, surf);
SDL_FreeSurface(surf);
lua_pushvalue(L, 2);
lua_pushlightuserdata(L, text);
Texture::create(L);
}
else
{
lua_pushlightuserdata(L, surf);
Surface::create(L);
}
return 1;
}
static int create(lua_State* L)
{
check(L, { LUA_TSTRING, LUA_TNUMBER });
cout << "In Font::create" << endl;
Font* f = (Font*)lua_newuserdata(L, sizeof(Font));
lua_getfield(L, LUA_REGISTRYINDEX, "__font_mt");
if (lua_type(L, -1) == LUA_TNIL)
{
lua_pop(L, 1);
lua_newtable(L);
// GC
lua_pushcfunction(L, close);
lua_setfield(L, -2, "__gc");
// Fields
lua_newtable(L);
lua_pushstring(L, "font"); lua_setfield(L, -2, "type");
setfn(L, close, "close");
setfn(L, renderText, "renderText");
// Set __index of metatable.
lua_setfield(L, -2, "__index");
lua_setfield(L, LUA_REGISTRYINDEX, "__font_mt");
lua_getfield(L, LUA_REGISTRYINDEX, "__font_mt");
}
lua_setmetatable(L, -2);
const char* filename = lua_tostring(L, 1);
int fontsz = lua_tointeger(L, 2);
f->font = TTF_OpenFont(filename, fontsz);
return 1;
}
};
struct Music
{
Mix_Music* music;
static int close(lua_State* L)
{
check(L, { LUA_TUSERDATA });
cout << "In Music::close" << endl;
Music* m = (Music*)lua_touserdata(L, 1);
if (m->music)
{
Mix_FreeMusic(m->music);
m->music = nullptr;
}
return 0;
}
static int create(lua_State* L)
{
check(L, { LUA_TSTRING });
cout << "In Music::create" << endl;
Music* m = (Music*)lua_newuserdata(L, sizeof(Music));
lua_getfield(L, LUA_REGISTRYINDEX, "__music_mt");
if (lua_type(L, -1) == LUA_TNIL)
{
lua_pop(L, 1);
lua_newtable(L);
// GC
lua_pushcfunction(L, close);
lua_setfield(L, -2, "__gc");
// Fields
lua_newtable(L);
lua_pushstring(L, "music"); lua_setfield(L, -2, "type");
setfn(L, close, "close");
// Set __index of metatable.
lua_setfield(L, -2, "__index");
lua_setfield(L, LUA_REGISTRYINDEX, "__music_mt");
lua_getfield(L, LUA_REGISTRYINDEX, "__music_mt");
}
lua_setmetatable(L, -2);
const char* filename = lua_tostring(L, 1);
m->music = Mix_LoadMUS(filename);
cout << "Load music error: " << SDL_GetError() << endl;
return 1;
}
};
struct MusicPlayer
{
static int close(lua_State* L)
{
check(L, { LUA_TUSERDATA });
cout << "In MusicPlayer::close" << endl;
return 0;
}
static int play(lua_State* L)
{
check(L, { LUA_TUSERDATA, LUA_TUSERDATA });
MusicPlayer* p = (MusicPlayer*)lua_touserdata(L, 1);
Music* m = (Music*)lua_touserdata(L, 2);
cout << "Play music ret: " << Mix_PlayMusic(m->music, 1) << " " << SDL_GetError() << endl;
return 0;
}
static int create(lua_State* L)
{
cout << "In MusicPlayer::create" << endl;
MusicPlayer* m = (MusicPlayer*)lua_newuserdata(L, sizeof(MusicPlayer));
lua_getfield(L, LUA_REGISTRYINDEX, "__musicplayer_mt");
if (lua_type(L, -1) == LUA_TNIL)
{
lua_pop(L, 1);
lua_newtable(L);
// GC
lua_pushcfunction(L, close);
lua_setfield(L, -2, "__gc");
// Fields
lua_newtable(L);
lua_pushstring(L, "musicplayer"); lua_setfield(L, -2, "type");
setfn(L, close, "close");
setfn(L, play, "play");
// Set __index of metatable.
lua_setfield(L, -2, "__index");
lua_setfield(L, LUA_REGISTRYINDEX, "__musicplayer_mt");
lua_getfield(L, LUA_REGISTRYINDEX, "__musicplayer_mt");
}
lua_setmetatable(L, -2);
return 1;
}
};
#define reg_in_lua(L, cfunc, name) lua_pushcfunction(L, cfunc); lua_setglobal(L, name) #define reg_in_lua(L, cfunc, name) lua_pushcfunction(L, cfunc); lua_setglobal(L, name)
void check_init(lua_State* L, const char* name, int ret, int expected = 0)
{
if (ret != expected)
{
luaL_error(L, "Failed to initialize %s. ret: %d. expected: %d. SDLError: %s", name, ret, expected, SDL_GetError());
}
}
int InitEngine(lua_State* L) int InitEngine(lua_State* L)
{ {
SDL_Init(SDL_INIT_EVERYTHING); int ret;
IMG_Init(IMG_INIT_JPG | IMG_INIT_PNG); ret = SDL_Init(SDL_INIT_EVERYTHING);
TTF_Init(); check_init(L, "SDL", ret);
Mix_Init(MIX_INIT_MP3); ret = IMG_Init(IMG_INIT_JPG | IMG_INIT_PNG);
check_init(L, "IMG", ret, IMG_INIT_JPG | IMG_INIT_PNG);
ret = TTF_Init();
check_init(L, "TTF", ret);
ret = Mix_Init(MIX_INIT_MP3 | MIX_INIT_MOD | MIX_INIT_OGG );
check_init(L, "MIX", ret, MIX_INIT_MP3 | MIX_INIT_MOD | MIX_INIT_OGG);
ret = Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 512);
check_init(L, "AUDIO", ret);
Mix_AllocateChannels(16);
lua_newtable(L); lua_newtable(L);
reg_in_lua(L, Window::create, "Window"); reg_in_lua(L, Window::create, "Window");
reg_in_lua(L, Renderer::create, "Renderer"); reg_in_lua(L, Renderer::create, "Renderer");
reg_in_lua(L, Font::create, "Font");
reg_in_lua(L, Music::create, "Music");
reg_in_lua(L, MusicPlayer::create, "MusicPlayer");
return 0; return 0;
} }