添加更多方法. 添加异步转换音乐文件到wav

初步建立了异步调用模型, 底层采用thread/复用等实现.
对lua层通过SDL Event队列操作.
This commit is contained in:
Kirigaya Kazuto 2019-08-09 18:37:09 +08:00
parent 38a9808460
commit 566a85f3db
5 changed files with 372 additions and 65 deletions

2
.gitignore vendored
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@ -3,6 +3,8 @@ Debug/
Release/
asserts/
bin/
tmp/
*.sln
*.vcxproj

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@ -1,7 +1,9 @@
#include "LuaEngine.h"
#include <iostream>
#include <string>
#include <thread>
#include <vector>
#include <cstdlib>
#include "SDL2/include/SDL.h"
#include "SDL2/include/SDL_mixer.h"
#include "SDL2/include/SDL_ttf.h"
@ -9,6 +11,9 @@
#include "PlatAPI.h"
using namespace std;
// Global single-thread unprotected event callback id counter
int callback_counter = 1;
void check(lua_State* L, const vector<int>& typearr)
{
int sz = typearr.size();
@ -21,6 +26,33 @@ void check(lua_State* L, const vector<int>& typearr)
}
}
void ConvertMusicAsyncImpl(const string& filename, const string& targetname, int ticket)
{
string command = "bin\\ffmpeg.exe -y -loglevel error -hide_banner -i \""s + filename + "\" " + targetname;
system(command.c_str());
SDL_Event e;
e.type = SDL_USEREVENT;
e.user.code = 1002; // General zero ret callback.
e.user.data1 = new int(ticket);
e.user.data2 = nullptr;
SDL_PushEvent(&e);
}
static int ConvertMusicAsync(lua_State* L)
{
check(L, { LUA_TSTRING, LUA_TSTRING, LUA_TFUNCTION });
lua_pushfstring(L, "cb%d", callback_counter);
lua_pushvalue(L, 3);
lua_settable(L, LUA_REGISTRYINDEX);
string filename(lua_tostring(L, 1));
string targetname(lua_tostring(L, 2));
thread td(ConvertMusicAsyncImpl, filename, targetname, callback_counter);
td.detach();
lua_pushnumber(L, callback_counter);
callback_counter++;
return 1;
}
struct LuaTimerCallbackData
{
void* p;
@ -38,6 +70,32 @@ Uint32 LuaTimerCallbackGate(Uint32 interval, void* param)
return ((LuaTimerCallbackData*)(param))->type ? interval : 0;
}
int GetMouseState(const char** output, Uint32 state)
{
int i = 0;
if (state & SDL_BUTTON_LMASK)
{
output[i++] = "left";
}
if (state & SDL_BUTTON_MMASK)
{
output[i++] = "middle";
}
if (state & SDL_BUTTON_RMASK)
{
output[i++] = "right";
}
if (state & SDL_BUTTON_X1MASK)
{
output[i++] = "x1";
}
if (state & SDL_BUTTON_X2MASK)
{
output[i++] = "x2";
}
return i;
}
#define setfn(L, cfunc, name) lua_pushcfunction(L, cfunc); lua_setfield(L, -2, name)
struct Window
@ -78,11 +136,61 @@ struct Window
{
case SDL_MOUSEBUTTONDOWN:
{
if (lua_getfield(L, -1, "onclick") != LUA_TNIL)
if (lua_getfield(L, -1, "onmousedown") != LUA_TNIL)
{
lua_pushnumber(L, e.button.x);
lua_pushnumber(L, e.button.y);
lua_call(L, 2, LUA_MULTRET);
lua_pushnumber(L, e.button.button);
const char* arr[8];
int ret = GetMouseState(arr, e.button.state);
lua_newtable(L);
for (int i = 0; i < ret; i++)
{
lua_pushboolean(L, 1);
lua_setfield(L, -2, arr[i]);
}
lua_call(L, 4, LUA_MULTRET);
}
else lua_pop(L, 1);
break;
}
case SDL_MOUSEBUTTONUP:
{
if (lua_getfield(L, -1, "onmouseup") != LUA_TNIL)
{
lua_pushnumber(L, e.button.x);
lua_pushnumber(L, e.button.y);
lua_pushnumber(L, e.button.button);
const char* arr[8];
int ret = GetMouseState(arr, e.button.state);
lua_newtable(L);
for (int i = 0; i < ret; i++)
{
lua_pushboolean(L, 1);
lua_setfield(L, -2, arr[i]);
}
lua_call(L, 3, LUA_MULTRET);
}
else lua_pop(L, 1);
break;
}
case SDL_MOUSEMOTION:
{
if (lua_getfield(L, -1, "onmousemove") != LUA_TNIL)
{
lua_pushnumber(L, e.motion.x);
lua_pushnumber(L, e.motion.y);
lua_pushnumber(L, e.motion.xrel);
lua_pushnumber(L, e.motion.yrel);
const char* arr[8];
int ret = GetMouseState(arr, e.button.state);
lua_newtable(L);
for (int i = 0; i < ret; i++)
{
lua_pushboolean(L, 1);
lua_setfield(L, -2, arr[i]);
}
lua_call(L, 5, LUA_MULTRET);
}
else lua_pop(L, 1);
break;
@ -107,6 +215,16 @@ struct Window
else lua_pop(L, 1);
break;
}
case SDL_KEYUP:
{
if (lua_getfield(L, -1, "onkeyup") != LUA_TNIL)
{
lua_pushnumber(L, e.key.keysym.sym);
lua_call(L, 1, LUA_MULTRET);
}
else lua_pop(L, 1);
break;
}
case SDL_USEREVENT:
{
switch (e.user.code)
@ -123,9 +241,22 @@ struct Window
lua_pop(L, 1);
break;
}
case 1002:
{
// 全局回调, 异步操作无返回值
lua_pushfstring(L, "cb%d", *(int*)e.user.data1);
lua_gettable(L, LUA_REGISTRYINDEX);
delete e.user.data1;
lua_call(L, 0, LUA_MULTRET);
break;
}
}
break;
}
default:
{
cout << e.type << endl;
}
}
}
@ -161,6 +292,42 @@ struct Window
lua_settable(L, -3);
return 0;
}
static int setInterval(lua_State* L)
{
check(L, { LUA_TUSERDATA, LUA_TFUNCTION, LUA_TNUMBER }); // ms
Window* p = (Window*)lua_touserdata(L, 1);
LuaTimerCallbackData* pd = new LuaTimerCallbackData();
pd->p = p;
pd->type = 1;
pd->id = SDL_AddTimer(lua_tointeger(L, 3), LuaTimerCallbackGate, pd);
lua_pushlightuserdata(L, p);
lua_gettable(L, LUA_REGISTRYINDEX);
lua_pushfstring(L, "tmcb%d", pd->id);
lua_pushvalue(L, 2);
lua_settable(L, -3);
return 0;
}
static int showWindow(lua_State* L)
{
check(L, { LUA_TUSERDATA });
Window* p = (Window*)lua_touserdata(L, 1);
SDL_ShowWindow(p->wnd);
return 0;
}
static int hideWindow(lua_State* L)
{
check(L, { LUA_TUSERDATA });
Window* p = (Window*)lua_touserdata(L, 1);
SDL_HideWindow(p->wnd);
return 0;
}
static int create(lua_State* L)
{
@ -188,6 +355,9 @@ struct Window
setfn(L, set_event_handler, "on");
setfn(L, start, "start");
setfn(L, setTimeout, "setTimeout");
setfn(L, setInterval, "setInterval");
setfn(L, showWindow, "show");
setfn(L, hideWindow, "hide");
// Binding
lua_setfield(L, -2, "__index");
@ -198,7 +368,7 @@ struct Window
lua_setmetatable(L, -2);
// Internal logic
p->wnd = SDL_CreateWindow(lua_tostring(L, 1), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, lua_tointeger(L, 2), lua_tointeger(L, 3), SDL_WINDOW_SHOWN);
p->wnd = SDL_CreateWindow(lua_tostring(L, 1), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, lua_tointeger(L, 2), lua_tointeger(L, 3), SDL_WINDOW_HIDDEN);
return 1;
}
};
@ -406,8 +576,21 @@ struct Renderer
static int copy(lua_State* L)
{
check(L, { LUA_TUSERDATA, LUA_TUSERDATA, LUA_TTABLE, LUA_TTABLE });
Renderer* p = (Renderer*)lua_touserdata(L, 1);
Renderer* r = (Renderer*)lua_touserdata(L, 1);
Texture* t = (Texture*)lua_touserdata(L, 2);
SDL_Rect src;
int ret = LuaRectPointToRect(L, 3, src);
if (ret <= 0)
{
luaL_error(L, "Bad argument #%d. Rect expected, got %s", 3, lua_typename(L, lua_type(L, 3)));
}
SDL_Rect dst;
ret = LuaRectPointToRect(L, 4, dst);
if (ret <= 0)
{
luaL_error(L, "Bad argument #%d. Rect expected, got %s", 4, lua_typename(L, lua_type(L, 4)));
}
SDL_RenderCopy(r->rnd, t->text, &src, &dst);
return 0;
}
@ -431,6 +614,26 @@ struct Renderer
return 0;
}
static int copyFill(lua_State* L)
{
check(L, { LUA_TUSERDATA, LUA_TUSERDATA, LUA_TTABLE });
Renderer* r = (Renderer*)lua_touserdata(L, 1);
Texture* t = (Texture*)lua_touserdata(L, 2);
SDL_Rect rect;
int ret = LuaRectPointToRect(L, 3, rect);
if (ret < 0)
{
luaL_error(L, "Bad argument #%d. Point or Rect expected, got %s", 3, lua_typename(L, lua_type(L, 3)));
}
if (ret == 1)
{
rect.w = t->w;
rect.h = t->h;
}
SDL_RenderCopy(r->rnd, t->text, &rect, NULL);
return 0;
}
static int create(lua_State* L)
{
check(L, { LUA_TUSERDATA });
@ -602,6 +805,61 @@ struct Font
}
};
struct Chunk
{
Mix_Chunk* chunk;
static int close(lua_State* L)
{
check(L, { LUA_TUSERDATA });
cout << "In Chunk::close" << endl;
Chunk* c = (Chunk*)lua_touserdata(L, 1);
if (c->chunk)
{
Mix_FreeChunk(c->chunk);
c->chunk = nullptr;
}
return 0;
}
static int create(lua_State* L)
{
check(L, { LUA_TSTRING });
cout << "In Chunk::create" << endl;
Chunk* c = (Chunk*)lua_newuserdata(L, sizeof(Chunk));
lua_getfield(L, LUA_REGISTRYINDEX, "__chunk_mt");
if (lua_type(L, -1) == LUA_TNIL)
{
lua_pop(L, 1);
lua_newtable(L);
// GC
lua_pushcfunction(L, close);
lua_setfield(L, -2, "__gc");
// Fields
lua_newtable(L);
lua_pushstring(L, "chunk"); lua_setfield(L, -2, "type");
setfn(L, close, "close");
// Set __index of metatable.
lua_setfield(L, -2, "__index");
lua_setfield(L, LUA_REGISTRYINDEX, "__chunk_mt");
lua_getfield(L, LUA_REGISTRYINDEX, "__chunk_mt");
}
lua_setmetatable(L, -2);
const char* filename = lua_tostring(L, 1);
c->chunk = Mix_LoadWAV(filename);
cout << "Load chunk error: " << SDL_GetError() << endl;
return 1;
}
};
struct Music
{
Mix_Music* music;
@ -675,6 +933,48 @@ struct MusicPlayer
return 0;
}
static int resume(lua_State* L)
{
check(L, { LUA_TUSERDATA });
MusicPlayer* p = (MusicPlayer*)lua_touserdata(L, 1);
Mix_ResumeMusic();
return 0;
}
static int pause(lua_State* L)
{
check(L, { LUA_TUSERDATA });
MusicPlayer* p = (MusicPlayer*)lua_touserdata(L, 1);
Mix_PauseMusic();
return 0;
}
static int fadeIn(lua_State* L)
{
check(L, { LUA_TUSERDATA, LUA_TUSERDATA , LUA_TNUMBER });
MusicPlayer* p = (MusicPlayer*)lua_touserdata(L, 1);
Music* m = (Music*)lua_touserdata(L, 2);
cout << "Fade in music ret: " << Mix_FadeInMusic(m->music, 1, lua_tointeger(L, 3)) << " " << SDL_GetError() << endl;
return 0;
}
static int fadeOut(lua_State* L)
{
check(L, { LUA_TUSERDATA, LUA_TNUMBER });
MusicPlayer* p = (MusicPlayer*)lua_touserdata(L, 1);
cout << "Fade out music ret: " << Mix_FadeOutMusic(lua_tointeger(L, 2)) << " " << SDL_GetError() << endl;
return 0;
}
static int playChannel(lua_State* L)
{
check(L, { LUA_TUSERDATA, LUA_TUSERDATA, LUA_TNUMBER, LUA_TNUMBER});
MusicPlayer* p = (MusicPlayer*)lua_touserdata(L, 1);
Chunk* c = (Chunk*)lua_touserdata(L, 2);
cout << "Play channel ret: " << Mix_PlayChannel(lua_tointeger(L, 3), c->chunk, lua_tointeger(L, 4)) << " " << SDL_GetError() << endl;
return 0;
}
static int create(lua_State* L)
{
cout << "In MusicPlayer::create" << endl;
@ -694,6 +994,11 @@ struct MusicPlayer
lua_pushstring(L, "musicplayer"); lua_setfield(L, -2, "type");
setfn(L, close, "close");
setfn(L, play, "play");
setfn(L, pause, "pause");
setfn(L, resume, "resume");
setfn(L, fadeIn, "fadeIn");
setfn(L, fadeOut, "fadeOut");
setfn(L, playChannel, "playChannel");
// Set __index of metatable.
lua_setfield(L, -2, "__index");
@ -767,10 +1072,23 @@ int InitEngine(lua_State* L)
reg_in_lua(L, Window::create, "Window");
reg_in_lua(L, Renderer::create, "Renderer");
reg_in_lua(L, Font::create, "Font");
reg_in_lua(L, Chunk::create, "Chunk");
reg_in_lua(L, Music::create, "Music");
reg_in_lua(L, MusicPlayer::create, "MusicPlayer");
reg_in_lua(L, ConvertMusicAsync, "ConvertMusic");
LibFS::create(L); lua_setglobal(L, "fs");
return 0;
}
int StopEngine()
{
Mix_CloseAudio();
Mix_Quit();
TTF_Quit();
IMG_Quit();
SDL_Quit();
return 0;
}

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@ -3,3 +3,4 @@
int InitEngine(lua_State* L);
int StopEngine();

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@ -5,11 +5,15 @@ using namespace std;
int main()
{
LuaVM L;
InitEngine(L);
if (luaL_dofile(L, "code/game.lua"))
{
cout << lua_tostring(L, -1) << endl;
}
cout << "<ENGINE> Stopped." << endl;
do {
LuaVM L;
InitEngine(L);
cout << "<ENGINE> Started." << endl;
if (luaL_dofile(L, "code/game.lua"))
{
cout << lua_tostring(L, -1) << endl;
}
cout << "<ENGINE> Stopped." << endl;
} while (0);
StopEngine();
}

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@ -1,82 +1,64 @@
wnd = Window("Hello", 1024, 768)
rnd = Renderer(wnd)
font = Font("asserts/msyh.ttf", 18)
musicPlayer = MusicPlayer()
music = Music("asserts/mp3/bgm1.mp3")
local wnd = Window("Hello", 1024, 768)
local rnd = Renderer(wnd)
local font = Font("asserts/msyh.ttf", 18)
local musicPlayer = MusicPlayer()
local music = Music("asserts/mp3/bgm1.mp3")
function Point(x, y)
return {x=x,y=y,type="point"}
end
require("code/helper")
function Rect(x,y,w,h)
return {x=x,y=y,w=w,h=h,type="rect"}
end
all_bqb = fs.listdir("asserts/bqb_all")
local all_bqb = fs.listdir("asserts/bqb_all")
for i, info in ipairs(all_bqb) do
print (i, info.name, info.type, info.size)
end
texture_track = {}
local texture_track = {}
setmetatable(texture_track, {
__mode = "k"
})
texture_gc_limit_min = 20
texture_gc_limit = 20
texture_gc_activate = false
-- Gloabl gc timer
local function global_texture_cleaner()
local cnt = 0
for k in pairs(texture_track) do
cnt = cnt + 1
end
print ("Tracked texture: ", cnt, texture_gc_limit)
if cnt > texture_gc_limit then
collectgarbage("collect")
if texture_gc_activate then
texture_gc_limit = texture_gc_limit * 2
else
texture_gc_activate = true
end
else
if not texture_gc_activate then
texture_gc_limit = (texture_gc_limit - 1) > texture_gc_limit_min and (texture_gc_limit - 1) or texture_gc_limit_min
else
texture_gc_activate = false
end
end
wnd:setTimeout(global_texture_cleaner, 1000)
end
wnd:setTimeout(global_texture_cleaner, 1000)
-- Global garbage maker
local function global_garbage_maker()
texture_track[rnd:loadTexture("asserts/bqb_all/" .. all_bqb[math.random(#all_bqb)].name)] = true
wnd:setTimeout(global_garbage_maker, 1)
end
wnd:setTimeout(global_garbage_maker, 1)
wnd:setTimeout(function()
print("Playing music")
musicPlayer:play(music)
print("Music started playing.")
wnd:show()
local filename = string.format("tmp/tmp_%d.wav", math.random(50))
ConvertMusic("asserts/mp3/bgm2.flac", filename, function()
print("Convert finished.")
wnd:setTimeout(function()
print("Start fade out", os.time())
musicPlayer:fadeOut(3000)
print("Finished fade out", os.time())
local c = Chunk(filename)
musicPlayer:playChannel(c, -1, 1)
end, 2000)
end)
--[[
for i=1, 10 do
local filename = string.format("tmp/tmp_%d.wav", math.random(50))
print ("ConvertTickets: ", ConvertMusic("asserts/mp3/bgm1.mp3", filename, function() print("Convert finished.", filename) end))
end
--]]
end, 3000)
wnd:on('click', function(x, y)
wnd:on('mousedown', function(x, y)
print("Clicked", x, y)
local t = font:renderText(rnd, string.format("%.0f,%.0f", x, y), {r=255,g=255,b=255,a=0,type="color"})
texture_track[t] = true
rnd:copyTo(t, {x=x,y=y,type="point"})
rnd:update()
end)
wnd:on('mousemove', function(x, y, xrel, yrel)
-- print("Mousemove", x, y, xrel, yrel)
end)
wnd:on('quit', function()
print("before quit")
end)
wnd:on('keydown', function(key)
if key == string.byte('q') then
local current = collectgarbage("count")