#include "include.h" #include /* class Renderer constructor(wnd: Window) load(filename: string): Texture loadmem(data: string): Texture render(surf: Surface): Texture setTarget(text: Texture) clear() update() copy(text: Texture, sx: int, sy: int, sw: int, sh: int, dx: int, dy: int, dw: int, dh: int) copyTo(text: Texture, dx: int, dy: int, [dw: int, dh: int]) copyFill(text: Texture, sx: int, sy: int, sw: int, sh: int) copyFullFill(text: Texture) drawPoint(x: int, y: int) drawLine(x1: int, y1: int, x2: int, y2: int) drawRect(x: int, y: int, w: int, h: int) fillRect(x: int, y: int, w: int, h: int) fillTriangle(x1: int, y1: int, x2: int, y2: int, x3: int, y3: int, [r: int, g: int, b:int, a: int]) #SDL2_gfx# getColor(): r: int, g: int, b: int, a: int setColor(r: int, g: int, b: int, a: int) getBlendMode(): string setBlendMode(mode: string) */ int render_close(lua_State* L) { auto rnd = lua_checkpointer(L, 1, "LuaEngineRenderer"); SDL_DestroyRenderer(rnd); return 0; } int render_load(lua_State* L) { auto rnd = lua_checkpointer(L, 1, "LuaEngineRenderer"); const char* filename = luaL_checkstring(L, 2); SDL_Texture* text = IMG_LoadTexture(rnd, filename); if (!text) { return IMGError(L, IMG_LoadTexture); } put_texture(L, text); return 1; } int render_loadmem(lua_State* L) { auto rnd = lua_checkpointer(L, 1, "LuaEngineRenderer"); size_t len; const char* data = luaL_checklstring(L, 2, &len); SDL_RWops* src = SDL_RWFromConstMem(data, len); SDL_Texture* text = IMG_LoadTexture_RW(rnd, src, 0); SDL_RWclose(src); if (!text) { return IMGError(L, IMG_LoadTexture_RW); } put_texture(L, text); return 1; } int render_render(lua_State* L) { auto rnd = lua_checkpointer(L, 1, "LuaEngineRenderer"); auto surf = lua_checkpointer(L, 2, "LuaEngineSurface"); SDL_Texture* text = SDL_CreateTextureFromSurface(rnd, surf); if (!text) { return SDLError(L, SDL_CreateTextureFromSurface); } put_texture(L, text); return 1; } int render_settarget(lua_State* L) { auto rnd = lua_checkpointer(L, 1, "LuaEngineRenderer"); if (lua_gettop(L) == 1) { if (SDL_SetRenderTarget(rnd, NULL) != 0) { return SDLError(L, SDL_SetRenderTarget); } return 0; } else { auto text = lua_checkpointer(L, 2, "LuaEngineTexture"); if (SDL_SetRenderTarget(rnd, text) != 0) { return SDLError(L, SDL_SetRenderTarget); } return 0; } } int render_clear(lua_State* L) { auto rnd = lua_checkpointer(L, 1, "LuaEngineRenderer"); if (SDL_RenderClear(rnd) != 0) { return SDLError(L, SDL_RenderClear); } return 0; } int render_update(lua_State* L) { auto rnd = lua_checkpointer(L, 1, "LuaEngineRenderer"); SDL_RenderPresent(rnd); return 0; } int render_copy(lua_State* L) { auto rnd = lua_checkpointer(L, 1, "LuaEngineRenderer"); auto text = lua_checkpointer(L, 2, "LuaEngineTexture"); int sx = luaL_checkinteger(L, 3); int sy = luaL_checkinteger(L, 4); int sw = luaL_checkinteger(L, 5); int sh = luaL_checkinteger(L, 6); int dx = luaL_checkinteger(L, 7); int dy = luaL_checkinteger(L, 8); int dw = luaL_checkinteger(L, 9); int dh = luaL_checkinteger(L, 10); SDL_Rect src; src.x = sx; src.y = sy; src.w = sw; src.h = sh; SDL_Rect dst; dst.x = dx; dst.y = dy; dst.w = dw; dst.h = dh; if (SDL_RenderCopy(rnd, text, &src, &dst) != 0) { return SDLError(L, SDL_RenderCopy); } return 0; } int render_copyto(lua_State* L) { auto rnd = lua_checkpointer(L, 1, "LuaEngineRenderer"); auto text = lua_checkpointer(L, 2, "LuaEngineTexture"); int x = luaL_checkinteger(L, 3); int y = luaL_checkinteger(L, 4); int w, h; if (SDL_QueryTexture(text, NULL, NULL, &w, &h) != 0) { return SDLError(L, SDL_QueryTexture); } if (!lua_isnone(L, 5)) { w = luaL_checkinteger(L, 5); } if (!lua_isnone(L, 6)) { h = luaL_checkinteger(L, 6); } SDL_Rect r; r.w = w; r.h = h; r.x = x; r.y = y; if (SDL_RenderCopy(rnd, text, NULL, &r) != 0) { return SDLError(L, SDL_RenderCopy); } return 0; } int render_copyfill(lua_State* L) { auto rnd = lua_checkpointer(L, 1, "LuaEngineRenderer"); auto text = lua_checkpointer(L, 2, "LuaEngineTexture"); int x = luaL_checkinteger(L, 3); int y = luaL_checkinteger(L, 4); int w = luaL_checkinteger(L, 5); int h = luaL_checkinteger(L, 6); SDL_Rect r; r.w = w; r.h = h; r.x = x; r.y = y; if (SDL_RenderCopy(rnd, text, &r, NULL) != 0) { return SDLError(L, SDL_RenderCopy); } return 0; } int render_copyfullfill(lua_State* L) { auto rnd = lua_checkpointer(L, 1, "LuaEngineRenderer"); auto text = lua_checkpointer(L, 2, "LuaEngineTexture"); if (SDL_RenderCopy(rnd, text, NULL, NULL) != 0) { return SDLError(L, SDL_RenderCopy); } return 0; } int render_drawpoint(lua_State* L) { auto rnd = lua_checkpointer(L, 1, "LuaEngineRenderer"); int x = luaL_checkinteger(L, 2); int y = luaL_checkinteger(L, 3); if (SDL_RenderDrawPoint(rnd, x, y)) { return SDLError(L, SDL_RenderDrawPoint); } return 0; } int render_drawline(lua_State* L) { auto rnd = lua_checkpointer(L, 1, "LuaEngineRenderer"); int x1 = luaL_checkinteger(L, 2); int y1 = luaL_checkinteger(L, 3); int x2 = luaL_checkinteger(L, 4); int y2 = luaL_checkinteger(L, 5); if (SDL_RenderDrawLine(rnd, x1, y1, x2, y2) != 0) { return SDLError(L, SDL_RenderDrawLine); } return 0; } int render_drawrect(lua_State* L) { auto rnd = lua_checkpointer(L, 1, "LuaEngineRenderer"); SDL_Rect r; r.x = luaL_checkinteger(L, 2); r.y = luaL_checkinteger(L, 3); r.w = luaL_checkinteger(L, 4); r.h = luaL_checkinteger(L, 5); if (SDL_RenderDrawRect(rnd, &r) != 0) { return SDLError(L, SDL_RenderDrawRect); } return 0; } int render_fillrect(lua_State* L) { auto rnd = lua_checkpointer(L, 1, "LuaEngineRenderer"); SDL_Rect r; r.x = luaL_checkinteger(L, 2); r.y = luaL_checkinteger(L, 3); r.w = luaL_checkinteger(L, 4); r.h = luaL_checkinteger(L, 5); if (SDL_RenderFillRect(rnd, &r) != 0) { return SDLError(L, SDL_RenderFillRect); } return 0; } int render_filltriangle(lua_State* L) { auto rnd = lua_checkpointer(L, 1, "LuaEngineRenderer"); int x1 = luaL_checkinteger(L, 2); int y1 = luaL_checkinteger(L, 3); int x2 = luaL_checkinteger(L, 4); int y2 = luaL_checkinteger(L, 5); int x3 = luaL_checkinteger(L, 6); int y3 = luaL_checkinteger(L, 7); Uint8 r, g, b, a; if (SDL_GetRenderDrawColor(rnd, &r, &g, &b, &a)) { return SDLError(L, SDL_GetRenderDrawColor); } SDL_BlendMode mode; if (SDL_GetRenderDrawBlendMode(rnd, &mode)) { return SDLError(L, SDL_GetRenderDrawBlendMode); } Uint8 rr, gg, bb, aa; rr = lua_isnone(L, 8) ? r : luaL_checkinteger(L, 8); gg = lua_isnone(L, 9) ? g : luaL_checkinteger(L, 9); bb = lua_isnone(L, 10) ? b : luaL_checkinteger(L, 10); aa = lua_isnone(L, 11) ? a : luaL_checkinteger(L, 11); int ret = filledTrigonRGBA(rnd, x1, y1, x2, y2, x3, y3, rr, gg, bb, aa); if (SDL_SetRenderDrawBlendMode(rnd, mode)) { return SDLError(L, SDL_SetRenderDrawBlendMode); } if (SDL_SetRenderDrawColor(rnd, r, g, b, a)) { return SDLError(L, SDL_SetRenderDrawColor); } if(ret) { return SDLError(L, filledTrigonRGBA); } return 0; } int render_getblendmode(lua_State* L) { auto rnd = lua_checkpointer(L, 1, "LuaEngineRenderer"); SDL_BlendMode mode; if (SDL_GetRenderDrawBlendMode(rnd, &mode)) { return SDLError(L, SDL_GetRenderDrawBlendMode); } switch (mode) { case SDL_BlendMode::SDL_BLENDMODE_ADD: lua_pushstring(L, "add"); break; case SDL_BlendMode::SDL_BLENDMODE_BLEND: lua_pushstring(L, "blend"); break; case SDL_BlendMode::SDL_BLENDMODE_INVALID: lua_pushstring(L, "invalid"); break; case SDL_BlendMode::SDL_BLENDMODE_MOD: lua_pushstring(L, "mod"); break; case SDL_BlendMode::SDL_BLENDMODE_MUL: lua_pushstring(L, "mul"); break; case SDL_BlendMode::SDL_BLENDMODE_NONE: lua_pushstring(L, "none"); break; default: lua_pushstring(L, "unknown"); break; } return 1; } int render_setblendmode(lua_State* L) { auto rnd = lua_checkpointer(L, 1, "LuaEngineRenderer"); const char* modestr = luaL_checkstring(L, 2); SDL_BlendMode mode; if (strcmp(modestr, "add") == 0) { mode = SDL_BlendMode::SDL_BLENDMODE_ADD; } else if (strcmp(modestr, "blend") == 0) { mode = SDL_BlendMode::SDL_BLENDMODE_BLEND; } else if (strcmp(modestr, "invalid") == 0) { mode = SDL_BlendMode::SDL_BLENDMODE_INVALID; } else if (strcmp(modestr, "mod") == 0) { mode = SDL_BlendMode::SDL_BLENDMODE_MOD; } else if (strcmp(modestr, "mul") == 0) { mode = SDL_BlendMode::SDL_BLENDMODE_MUL; } else if (strcmp(modestr, "none") == 0) { mode = SDL_BlendMode::SDL_BLENDMODE_NONE; } else { return 0; } if (SDL_SetRenderDrawBlendMode(rnd, mode)) { return SDLError(L, SDL_SetRenderDrawBlendMode); } return 0; } int render_setcolor(lua_State* L) { auto rnd = lua_checkpointer(L, 1, "LuaEngineRenderer"); int r = luaL_checkinteger(L, 2); int g = luaL_checkinteger(L, 3); int b = luaL_checkinteger(L, 4); int a = luaL_checkinteger(L, 5); if (SDL_SetRenderDrawColor(rnd, r, g, b, a)) { return SDLError(L, SDL_SetRenderDrawColor); } return 0; } int render_getcolor(lua_State* L) { auto rnd = lua_checkpointer(L, 1, "LuaEngineRenderer"); uint8_t r, g, b, a; if (SDL_GetRenderDrawColor(rnd, &r, &g, &b, &a)) { return SDLError(L, SDL_GetRenderDrawColor); } lua_pushinteger(L, r); lua_pushinteger(L, g); lua_pushinteger(L, b); lua_pushinteger(L, a); return 4; } int render_new(lua_State* L) { auto wnd = lua_checkpointer(L, 1, "LuaEngineWindow"); SDL_Renderer* rnd = SDL_CreateRenderer(wnd, -1, SDL_RENDERER_ACCELERATED); if (!rnd) { return SDLError(L, SDL_CreateRenderer); } lua_newpointer(L, rnd); if (luaL_newmetatable(L, "LuaEngineRenderer")) { lua_setfield_function(L, "__gc", render_close); lua_newtable(L); lua_setfield_function(L, "load", render_load); lua_setfield_function(L, "loadmem", render_loadmem); lua_setfield_function(L, "render", render_render); lua_setfield_function(L, "setTarget", render_settarget); lua_setfield_function(L, "clear", render_clear); lua_setfield_function(L, "update", render_update); lua_setfield_function(L, "copy", render_copy); lua_setfield_function(L, "copyTo", render_copyto); lua_setfield_function(L, "copyFill", render_copyfill); lua_setfield_function(L, "copyFullFill", render_copyfullfill); lua_setfield_function(L, "drawPoint", render_drawpoint); lua_setfield_function(L, "drawLine", render_drawline); lua_setfield_function(L, "drawRect", render_drawrect); lua_setfield_function(L, "fillRect", render_fillrect); lua_setfield_function(L, "fillTriangle", render_filltriangle); lua_setfield_function(L, "getColor", render_getcolor); lua_setfield_function(L, "setColor", render_setcolor); lua_setfield_function(L, "getBlendMode", render_getblendmode); lua_setfield_function(L, "setBlendMode", render_setblendmode); lua_setfield(L, -2, "__index"); } lua_setmetatable(L, -2); return 1; } void InitRenderer(lua_State* L) { lua_getglobal(L, "package"); lua_getfield(L, -1, "loaded"); lua_pushcfunction(L, render_new); lua_setfield(L, -2, "Renderer"); lua_pop(L, 2); }