#pragma once #include "LuaEngine.h" #define SDLError(L, prompt) luaL_error(L, #prompt ": %s", SDL_GetError()) #define TTFError(L, prompt) luaL_error(L, #prompt ": %s", TTF_GetError()) #define IMGError(L, prompt) luaL_error(L, #prompt ": %s", IMG_GetError()) #define MixError(L, prompt) luaL_error(L, #prompt ": %s", Mix_GetError()) #define lua_setfield_function(L, name, func) lua_pushcfunction(L, func);lua_setfield(L, -2, name) template void lua_newpointer(lua_State* L, PointerType* p) { auto ptr = (PointerType**)lua_newuserdata(L, sizeof(PointerType*)); *ptr = p; } template PointerType* lua_checkpointer(lua_State* L, int idx, const char* name) { return *(PointerType**)luaL_checkudata(L, idx, name); } template T* lua_newblock(lua_State* L) { return (T*)lua_newuserdata(L, sizeof(T)); } template T* lua_checkblock(lua_State* L, int idx, const char* name) { return (T*)luaL_checkudata(L, idx, name); } template T* lua_testblock(lua_State* L, int idx, const char* name) { return (T*)luaL_testudata(L, idx, name); } // Shared Functions void put_surface(lua_State* L, SDL_Surface* surf); void put_texture(lua_State* L, SDL_Texture* text); // Init Functions void InitWindow(lua_State* L); void InitRenderer(lua_State* L); void InitFont(lua_State* L); void InitMusic(lua_State* L); void InitEvent(lua_State* L); void InitCommon(lua_State* L); void InitTCPSocket(lua_State* L); void InitUDPSocket(lua_State* L); void InitNetwork(lua_State* L); void InitThread(lua_State* L); void InitSocketSelector(lua_State* L); void PlatInit(); #ifdef _WIN32 void put_winerror(lua_State* L, int errcode, const char* hint); #endif // ifdef _WIN32 int lua_errno(lua_State* L, const char* hint);