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BattleGame/BattleGame/MapEditor.cpp

40 lines
1.3 KiB
C++

#include "MapEditor.h"
#include "Button.h"
using namespace MiniEngine;
using namespace std;
struct SizePack
{
int line,col;
};
//virtual
void MapEditorScene::start(void* ptr)
{
SizePack* ppack=(SizePack*)global.frame->run(new MapEditorMapSizeConfigureScene,new SizePack);
}
class MapEditorMapSizeConfigureSceneReturnButton : public StaticButtonBase
{
public:
};
//virtual
void MapEditorMapSizeConfigureScene::start(void* ptr)
{
Rect winSize=global.wnd->getSize();
Texture text_a1 = global.font->renderUTF8(*(global.rnd),global.strEngine->getString("INPUT_SIZE"), RGBA(255, 255, 255, 255));
Texture text_a2 = global.font->renderUTF8(*(global.rnd),global.strEngine->getString("BACK"), RGBA(255, 255, 255, 255));
Texture text_a3 = global.font->renderUTF8(*(global.rnd),global.strEngine->getString("CREATE_MAP"), RGBA(255, 255, 255, 255));
Texture text_b1 = global.font->renderUTF8(*(global.rnd),global.strEngine->getString("W:"), RGBA(255, 255, 255, 255));
Texture text_b2 = global.font->renderUTF8(*(global.rnd),global.strEngine->getString("H:"), RGBA(255, 255, 255, 255));
Texture text_c1 = global.font->renderUTF8(*(global.rnd),global.strEngine->getString("999"), RGBA(255, 255, 255, 255));
Looper lp;
LooperAdapter lpa(lp);
ButtonAdapter btna(lpa);
}