修复InitStringEngine()中的Bug,去除调试信息
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7e850436b1
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@ -24,6 +24,8 @@ void InitStringEngine()
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while (fscanf(fp, "%s%*c", tagbuff) == 1)
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{
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fgets(content, 1024, fp);
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int sz = strlen(content);
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if (content[sz - 1] == '\n') content[sz - 1] = 0;
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strvec.push_back(make_pair(tagbuff, content));
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}
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fclose(fp);
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@ -60,14 +62,6 @@ void GameMain()
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InitUnitData();
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global.frame->run(new MapEditorScene);
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xml_document<> doc;
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xml_node<>* rootnode = doc.allocate_node(node_type::node_element, "en_US");
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doc.append_node(rootnode);
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rootnode->append_node(doc.allocate_node(node_type::node_element, "Fuck", "Fuck XML"));
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std::string s;
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print(std::back_inserter(s), doc);
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printf("%s\n", s.c_str());
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}
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@ -58,7 +58,7 @@ void MapEditorMapSizeConfigureScene::start(void* ptr)
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shared_ptr<MapEditorMapSizeConfigureSceneReturnButton> pReturnButton(new MapEditorMapSizeConfigureSceneReturnButton);
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pReturnButton->text = text_a2;
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pReturnButton->pos = Rect(winSize.w / 2 - text_a1.getw()/2, winSize.h / 2 + 20, text_a1.getw(), 20);
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pReturnButton->pos = Rect(winSize.w / 2 - text_a2.getw()/2, winSize.h / 2 + 20, text_a2.getw(), 20);
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btna.addButton(pReturnButton.get());
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lp.run();
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