添加项目文件。

This commit is contained in:
Kirigaya Kazuto 2017-05-18 12:02:03 +08:00
parent 035fc37a69
commit 529dd621f3
8 changed files with 299 additions and 0 deletions

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BattleGame.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1321C882-18EE-4FB3-8999-70689DAF5A4D}.Debug|x64.ActiveCfg = Debug|x64
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EndGlobal

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BattleGame/BattleGame.cpp Normal file
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// BattleGame.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
int main()
{
return 0;
}

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========================================================================
控制台应用程序BattleGame 项目概述
========================================================================
应用程序向导已为您创建了此 BattleGame 应用程序。
本文件概要介绍组成 BattleGame 应用程序的每个文件的内容。
BattleGame.vcxproj
这是使用应用程序向导生成的 VC++ 项目的主项目文件,其中包含生成该文件的 Visual C++ 的版本信息,以及有关使用应用程序向导选择的平台、配置和项目功能的信息。
BattleGame.vcxproj.filters
这是使用“应用程序向导”生成的 VC++ 项目筛选器文件。它包含有关项目文件与筛选器之间的关联信息。在 IDE 中,通过这种关联,在特定节点下以分组形式显示具有相似扩展名的文件。例如,“.cpp”文件与“源文件”筛选器关联。
BattleGame.cpp
这是主应用程序源文件。
/////////////////////////////////////////////////////////////////////////////
其他标准文件:
StdAfx.h, StdAfx.cpp
这些文件用于生成名为 BattleGame.pch 的预编译头 (PCH) 文件和名为 StdAfx.obj 的预编译类型文件。
/////////////////////////////////////////////////////////////////////////////
其他注释:
应用程序向导使用“TODO:”注释来指示应添加或自定义的源代码部分。
/////////////////////////////////////////////////////////////////////////////

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// stdafx.cpp : 只包括标准包含文件的源文件
// BattleGame.pch 将作为预编译头
// stdafx.obj 将包含预编译类型信息
#include "stdafx.h"
// TODO: 在 STDAFX.H 中引用任何所需的附加头文件,
//而不是在此文件中引用

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// stdafx.h : 标准系统包含文件的包含文件,
// 或是经常使用但不常更改的
// 特定于项目的包含文件
//
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
// TODO: 在此处引用程序需要的其他头文件

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#pragma once
// 包括 SDKDDKVer.h 将定义可用的最高版本的 Windows 平台。
// 如果要为以前的 Windows 平台生成应用程序,请包括 WinSDKVer.h并将
// 将 _WIN32_WINNT 宏设置为要支持的平台,然后再包括 SDKDDKVer.h。
#include <SDKDDKVer.h>